AI Insights · Timothy · April 2025
Top Soccer Games Performance in Oceania Q1 2025
Discover the performance trends of the top 5 soccer games in Oceania during Q1 2025, based on Sensor Tower data.
In the first quarter of 2025, the top soccer games on a unified platform in Oceania showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw its weekly revenue peak at around $84.7K in early February, followed by a decrease, ending March at approximately $51.3K. Downloads fluctuated slightly, peaking at over 7K in early January and stabilizing around 5.3K by the end of the quarter. Active users started the quarter at 96.3K, with a gradual decline to around 79.6K by the end of March.
eFootball™ by KONAMI experienced a revenue high of $62.7K at the start of the year, with a notable dip in mid-February and a recovery to $29.5K by the end of March. Downloads peaked at 3.4K in late February and then decreased to 1.5K by quarter's end. Active users showed an increase in February, reaching 52.2K, before settling at 44.7K in March.
Top Eleven Be a Soccer Manager from Nordeus maintained a steady revenue flow, peaking at $14.4K in late March. Downloads saw slight fluctuations, starting at 1.3K and ending at 1.4K. Active user numbers remained stable throughout the quarter, hovering around 16K.
Dream League Soccer 2025 by First Touch Games Ltd. had a relatively stable revenue trend, starting at $9.9K and ending at $4.4K. Downloads began at 2.8K and slightly decreased to 2.2K by the end of March. Active users saw a peak of 25.7K in early March before declining to 15.7K at the quarter's close.
BLUE LOCK PWC from Rudel inc. had modest revenue, with a high of $3.3K in mid-February and a rebound to $2.4K by the end of March. Downloads were low, starting at 531 and decreasing to 280. Active users showed a slight decline, ending the quarter at 327.
For more detailed insights and data, visit Sensor Tower's platform.